コード例 #1
0
 //Apply damage to monster from character attack
 public void ApplyDamageToMonster(Monster monster, int characterDamage)
 {
     if (monster.IsLiving())
     {
         monster.ApplyIncomingDamage(characterDamage);
         if (monster.CurrentHealth < 0)
         {
             score.DeadMonsters.Add(monster);
             monster.Living = false;
         }
     }
 }
コード例 #2
0
 //Apply damage to monster from character attack
 public void ApplyDamageToMonster(Monster monster,
                                  int characterDamage)
 {
     if (monster.IsLiving())
     {
         monster.ApplyIncomingDamage(characterDamage);
         if (monster.CurrentHealth < 0)
         {
             monster.Living = false;
         }
         //maybe display character damage monster for characterDamage
     }
 }