/// <summary> /// Makes newChild a child of Node newParent. /// O(1) /// </summary> protected void Link(FibonacciHeapNode <T, TKey> newChild, FibonacciHeapNode <T, TKey> newParent) { // remove newChild from root list of heap newChild.Left.Right = newChild.Right; newChild.Right.Left = newChild.Left; // make newChild a child of newParent newChild.Parent = newParent; if (newParent.Child == null) { newParent.Child = newChild; newChild.Right = newChild; newChild.Left = newChild; } else { newChild.Left = newParent.Child; newChild.Right = newParent.Child.Right; newParent.Child.Right = newChild; newChild.Right.Left = newChild; } // increase degree[newParent] newParent.Degree++; // set mark[newChild] false newChild.Mark = false; }
/// <summary> /// The reverse of the link operation: removes newParent from the child list of newChild. /// This method assumes that min is non-null. /// Running time: O(1) /// </summary> protected void Cut(FibonacciHeapNode <T, TKey> x, FibonacciHeapNode <T, TKey> y) { // remove newParent from childlist of newChild and decrement degree[newChild] x.Left.Right = x.Right; x.Right.Left = x.Left; y.Degree--; // reset newChild.child if necessary if (y.Child == x) { y.Child = x.Right; } if (y.Degree == 0) { y.Child = null; } // add newParent to root list of heap x.Left = minNode; x.Right = minNode.Right; minNode.Right = x; x.Right.Left = x; // set parent[newParent] to null x.Parent = null; // set mark[newParent] to false x.Mark = false; }
public void Delete(FibonacciHeapNode <T, TKey> x) { // make newParent as small as possible DecreaseKey(x, minKeyValue); // remove the smallest, which decreases n also RemoveMin(); }
public FibonacciHeapNode <T, TKey> RemoveMin() { FibonacciHeapNode <T, TKey> minNode = this.minNode; if (minNode != null) { int numKids = minNode.Degree; FibonacciHeapNode <T, TKey> oldMinChild = minNode.Child; // for each child of minNode do... while (numKids > 0) { FibonacciHeapNode <T, TKey> tempRight = oldMinChild.Right; // remove oldMinChild from child list oldMinChild.Left.Right = oldMinChild.Right; oldMinChild.Right.Left = oldMinChild.Left; // add oldMinChild to root list of heap oldMinChild.Left = this.minNode; oldMinChild.Right = this.minNode.Right; this.minNode.Right = oldMinChild; oldMinChild.Right.Left = oldMinChild; // set parent[oldMinChild] to null oldMinChild.Parent = null; oldMinChild = tempRight; numKids--; } // remove minNode from root list of heap minNode.Left.Right = minNode.Right; minNode.Right.Left = minNode.Left; if (minNode == minNode.Right) { this.minNode = null; } else { this.minNode = minNode.Right; Consolidate(); } // decrement size of heap nodesCount--; } return(minNode); }
public void Insert(FibonacciHeapNode <T, TKey> node) { // concatenate node into min list if (minNode != null) { node.Left = minNode; node.Right = minNode.Right; minNode.Right = node; node.Right.Left = node; if (node.Key.CompareTo(minNode.Key) < 0) { minNode = node; } } else { minNode = node; } nodesCount++; }
public void DecreaseKey(FibonacciHeapNode <T, TKey> x, TKey k) { if (k.CompareTo(x.Key) > 0) { throw new ArgumentException("decreaseKey() got larger key value"); } x.Key = k; FibonacciHeapNode <T, TKey> y = x.Parent; if ((y != null) && (x.Key.CompareTo(y.Key) < 0)) { Cut(x, y); CascadingCut(y); } if (x.Key.CompareTo(minNode.Key) < 0) { minNode = x; } }
/// <summary> /// Performs a cascading cut operation. This cuts newChild from its parent and then /// does the same for its parent, and so on up the tree. /// </summary> protected void CascadingCut(FibonacciHeapNode <T, TKey> y) { FibonacciHeapNode <T, TKey> z = y.Parent; // if there's a parent... if (z == null) { return; } // if newChild is unmarked, set it marked if (!y.Mark) { y.Mark = true; } else { // it's marked, cut it from parent Cut(y, z); // cut its parent as well CascadingCut(z); } }
public void Clear() { minNode = null; nodesCount = 0; }
protected void Consolidate() { int arraySize = ((int)Math.Floor(Math.Log(nodesCount) * OneOverLogPhi)) + 1; var array = new List <FibonacciHeapNode <T, TKey> >(arraySize); // Initialize degree array for (var i = 0; i < arraySize; i++) { array.Add(null); } // Find the number of root nodes. var numRoots = 0; FibonacciHeapNode <T, TKey> x = minNode; if (x != null) { numRoots++; x = x.Right; while (x != minNode) { numRoots++; x = x.Right; } } // For each node in root list do... while (numRoots > 0) { // Access this node's degree.. var d = x.Degree; FibonacciHeapNode <T, TKey> next = x.Right; // ..and see if there's another of the same degree. for (; ;) { FibonacciHeapNode <T, TKey> y = array[d]; if (y == null) { // Nope. break; } // There is, make one of the nodes a child of the other. // Do this based on the key value. if (x.Key.CompareTo(y.Key) > 0) { FibonacciHeapNode <T, TKey> temp = y; y = x; x = temp; } // FibonacciHeapNode<T> newChild disappears from root list. Link(y, x); // We've handled this degree, go to next one. array[d] = null; d++; } // Save this node for later when we might encounter another // of the same degree. array[d] = x; // Move forward through list. x = next; numRoots--; } // Set min to null (effectively losing the root list) and // reconstruct the root list from the array entries in array[]. minNode = null; for (var i = 0; i < arraySize; i++) { FibonacciHeapNode <T, TKey> y = array[i]; if (y == null) { continue; } // We've got a live one, add it to root list. if (minNode != null) { // First remove node from root list. y.Left.Right = y.Right; y.Right.Left = y.Left; // Now add to root list, again. y.Left = minNode; y.Right = minNode.Right; minNode.Right = y; y.Right.Left = y; // Check if this is a new min. if (y.Key.CompareTo(minNode.Key) < 0) { minNode = y; } } else { minNode = y; } } }