/*************************************************************************************************************************/ public string vesselstate_toString(vesselstate vs) { #if DEBUG if (Debug_Level_2_Active) { Log.Info("entering vesselstate_toString(vesselstate vs) " + vs.ToString() + " NO LEAVE ENTRY"); } #endif switch (vs) { case vesselstate.DESTROYED: return("DESTROYED"); case vesselstate.FLY: return("FLY"); case vesselstate.LANDED: return("LANDED"); case vesselstate.RECOVERED: return("RECOVERED"); default: return("NONE"); } }
/*************************************************************************************************************************/ public bool set_vessel_state(Guid id, vesselstate state) { Log.dbg("entering bool set_vessel_state(Guid id, vesselstate state) {0} {1} NO LEAVE ENTRY", id, state); if (Vessel_State.ContainsKey(id)) { Vessel_State[id] = state; return(true); } else { Log.dbg("{0} NOT IN Vessel_State", id); return(false); } }
/*************************************************************************************************************************/ public string vesselstate_toString(vesselstate vs) { Log.dbg("entering vesselstate_toString(vesselstate vs) {0} NO LEAVE ENTRY", vs); switch (vs) { case vesselstate.DESTROYED: return("DESTROYED"); case vesselstate.FLY: return("FLY"); case vesselstate.LANDED: return("LANDED"); case vesselstate.RECOVERED: return("RECOVERED"); default: return("NONE"); } }
/*************************************************************************************************************************/ public bool set_vessel_state(Guid id, vesselstate state) { #if DEBUG if (Debug_Level_2_Active) { Log.Info("entering bool set_vessel_state(Guid id, vesselstate state) " + id.ToString() + " " + state.ToString() + " NO LEAVE ENTRY"); } #endif if (Vessel_State.ContainsKey(id)) { Vessel_State[id] = state; return(true); } else { #if DEBUG if (Debug_Active) { Log.Info("" + id.ToString() + " NOT IN Vessel_State"); } #endif return(false); } }