private void Fire(int c, GestureArgs e) { if (null != m_LogicInvoker && m_TouchHandlers.ContainsKey(c)) { MyAction <int, GestureArgs> handler = m_TouchHandlers[c]; m_LogicInvoker.QueueAction(() => { handler(c, e); }); } }
internal void OnGesture(GestureArgs e) { if (null != e) { m_LastTouchPos = m_CurTouchPos; m_CurTouchPos = new Vector3(e.positionX, e.positionY, 0); m_TouchRayPoint = new Vector3(e.gamePosX, e.gamePosY, e.gamePosZ); } Fire((int)TouchEvent.Cesture, e); }
private void TouchHandle(int what, GestureArgs e) { UserInfo playerself = WorldSystem.Instance.GetPlayerSelf(); if (null == playerself || null == e) { return; } if ((int)TouchEvent.Cesture == what) { string ename = e.name; if (GestureEvent.OnSingleTap.ToString() == ename) { if (EnableMoveInput) { if (WorldSystem.Instance.IsPveScene()) { if (e.selectedObjID < 0) { FindPath(playerself, new Vector3(e.airWelGamePosX, e.airWelGamePosY, e.airWelGamePosZ), e.towards); } else { Combat(playerself, e.selectedObjID, e.attackRange); } m_lastSelectObjId = e.selectedObjID; /// GfxSystem.PublishGfxEvent("Op_InputEffect", "Input", GestureEvent.OnSingleTap, e.airWelGamePosX, e.airWelGamePosY, e.airWelGamePosZ, e.selectedObjID < 0 ? false : true, true); } else { Vector3 world_pos = new Vector3(GfxSystem.GetTouchRayPointX(), GfxSystem.GetTouchRayPointY(), GfxSystem.GetTouchRayPointZ()); NetworkSystem.Instance.SyncPlayerFindPath(world_pos); } } } else if (GestureEvent.OnFingerMove.ToString() == ename) { if (EnableMoveInput) { if (TouchType.Attack == e.moveType) { UpdateTowards(playerself, e.towards); } } } else if (GestureEvent.OnSkillStart.ToString() == ename) { if (null != playerself) { UserAiStateInfo info = playerself.GetAiStateInfo(); if ((int)AiStateId.Move == info.CurState) { StopFindPath(playerself, info); } } } else if (GestureEvent.OnEasyGesture.ToString() == ename) { Vector3 targetpos = new Vector3(e.startGamePosX, e.startGamePosY, e.startGamePosZ); if (Vector3.Zero != targetpos) { PushSkill(playerself, targetpos, e.attackRange); } } //LogSystem.Debug("userid:{0}, input event:{1}", playerself.GetId(), e.name); } }
public static void FireGestureEvent(GestureArgs args) { GfxSystem.Instance.OnGesture(args); }