void Start() { clutterSpawner = clutterSpawner.GetComponent <ClutterSpawner> (); dynamicPlacer = dynamicPlacer.GetComponent <DynamicPlacer> (); biome = GetComponent <BiomeClass> (); dDA = dDA.GetComponent <DDA> (); gameStats = gameStats.GetComponent <GameStats> (); if (GameObject.FindGameObjectWithTag("Player")) { P = GameObject.FindGameObjectWithTag("Player"); } pChecker = LaneClass.playerSpawnLocation + new Vector3(0, 0, 1.5f); }
void Start() { clutterSpawner = clutterSpawner.GetComponent<ClutterSpawner> (); dynamicPlacer = dynamicPlacer.GetComponent<DynamicPlacer> (); biome = GetComponent<BiomeClass> (); dDA = dDA.GetComponent<DDA> (); gameStats = gameStats.GetComponent<GameStats> (); if (GameObject.FindGameObjectWithTag ("Player")) { P = GameObject.FindGameObjectWithTag ("Player"); } pChecker = LaneClass.playerSpawnLocation + new Vector3 (0, 0, 1.5f); }