public void Load() { ProgramData.ClearAllData(); string jsonData = File.ReadAllText(saveFileName); ProgramData = JsonConvert.DeserializeObject <HexDataIndex>(jsonData); ProgramData.InitChildren(); Console.WriteLine("Data Loaded"); }
/// <summary> /// Constructor /// </summary> /// <param name="dice"></param> /// <param name="worldMap"></param> public Battle(HexDataIndex worldMap) { _dice = Dice.Instance; _worldMap = worldMap; }
public DataSaver() { ProgramData = new HexDataIndex(); }
public Migration(HexDataIndex worldMap) { _dice = Dice.Instance; _worldMap = worldMap; }