void GuildPermissions() { try { //Create new packet reader PacketReader Reader = new PacketReader(PacketInformation.buffer); //Skip first Reader.Skip(1); //Read member id int memberid = Reader.Int32(); //Read permission byte byte permissions = (byte)Reader.Int32(); //Set new char bits 8 char[] bits = new char[8]; //Repeat for each 8 bits for (int i = 0; i < 8; ++i) { bits[i] = (char)0; } //Convert bits to string / to char array bits = Convert.ToString(permissions, 2).ToCharArray(); //Close reader Reader.Close(); //Set amount to player targetindex int targetindex = this.Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == memberid); //If character is online if (this.Character.Network.Guild.MembersInfo[targetindex].Online) { //Get detailed player information Systems member = GetPlayerMainid(memberid); //Set bits member.Character.Network.Guild.joinRight = bits[4] == '1' ? true : false; member.Character.Network.Guild.withdrawRight = bits[3] == '1' ? true : false; member.Character.Network.Guild.unionRight = bits[2] == '1' ? true : false; member.Character.Network.Guild.guildstorageRight = bits[0] == '1' ? true : false; member.Character.Network.Guild.noticeeditRight = bits[1] == '1' ? true : false; } // set new amount to every guild members guild class foreach (int m in Character.Network.Guild.Members) { //Set int index (Find member id) int index = Character.Network.Guild.MembersInfo.FindIndex(i => i.MemberID == m); //If the character is online if (Character.Network.Guild.MembersInfo[index].Online) { //Get detailed information of the player Systems sys = Systems.GetPlayerMainid(m); //Set new guild player Global.guild_player mygp = new Global.guild_player(); int myindex = 0; //Repeat for each player foreach (Global.guild_player gp in sys.Character.Network.Guild.MembersInfo) { //if the member id equals the player if (gp.MemberID == memberid) { //Set my gp mygp = gp; //Set bits mygp.joinRight = bits[4] == '1' ? true : false; mygp.withdrawRight = bits[3] == '1' ? true : false; mygp.unionRight = bits[2] == '1' ? true : false; mygp.guildstorageRight = bits[0] == '1' ? true : false; mygp.noticeeditRight = bits[1] == '1' ? true : false; break; } //Index ++ myindex++; } //Set membersinfo index as mygp sys.Character.Network.Guild.MembersInfo[myindex] = mygp; } } //Update guild database information rights MsSQL.UpdateData("UPDATE guild_members SET guild_perm_join='" + bits[4] + "',guild_perm_withdraw='" + bits[3] + "',guild_perm_union='" + bits[2] + "',guild_perm_storage='" + bits[0] + "',guild_perm_notice='" + bits[1] + "' WHERE guild_member_id='" + memberid + "'"); //Send to everyone in guild update of permissions Character.Network.Guild.Send(Packet.GuildUpdate(Character, 4, 0, permissions, 0)); } //If an error happens catch (Exception ex) { //Write the information to the console Console.WriteLine("Guild permission error: {0}", ex); //Write information to the debug log Systems.Debugger.Write(ex); } }
public static byte[] UnionInfo(Systems c) { PacketWriter Writer = new PacketWriter(); Writer.Create(Systems.SERVER_GUILD_UNIONS); Writer.DWord(c.Character.Information.CharacterID); // Union owner id Writer.DWord(7); // ??Need to check Writer.DWord(c.Character.Network.Guild.Guildid); // Union leader guild id Writer.Byte(c.Character.Network.Guild.Unions.Count); // Count guilds in union //Get all guilds details foreach (int guild in c.Character.Network.Guild.Unions) { //Load other guild data Systems.MsSQL guild_data = new Systems.MsSQL("SELECT * FROM guild WHERE id='" + guild + "'"); using (System.Data.SqlClient.SqlDataReader reader = guild_data.Read()) { while (reader.Read()) { string Guildname = reader.GetString(1); byte Guildlevel = reader.GetByte(2); byte Guildmembercount = reader.GetByte(6); int Ownerid = reader.GetInt32(9); string Charname = Systems.MsSQL.GetData("SELECT name FROM character WHERE id='" + Ownerid + "'", "name").ToString(); int Charmodel = Convert.ToInt32(Systems.MsSQL.GetData("SELECT chartype FROM character WHERE id='" + Ownerid + "'", "chartype")); Writer.DWord(guild); //Guild ID Writer.Text(reader.GetString(1)); //Guildname Writer.Byte(reader.GetByte(2)); //Guildlevel Writer.Text(Charname); //Ownername Writer.DWord(Charmodel); //Owner model Writer.Byte(reader.GetByte(6)); //Guild member count //Get guild details Systems Guildmembers = Systems.GetGuildPlayer(guild); //Add clients that are online to union list //Null check if (Guildmembers != null) { foreach (int member in Guildmembers.Character.Network.Guild.Members) { //make sure member isnt 0 if (member != 0) { //Get player details Systems getmember = Systems.GetPlayerMainid(member); //Make sure that the player is there if (getmember != null) { //Add client to union list c.Character.Network.Guild.UnionMembers.Add(getmember.Character.Information.CharacterID); //Add to member if (c.Character.Information.CharacterID != getmember.Character.Information.CharacterID) { getmember.Character.Network.Guild.UnionMembers.Add(c.Character.Information.CharacterID); } } } } } } } } return(Writer.GetBytes()); }