/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (DancePartyGame game = new DancePartyGame()) { game.Run(); } }
public DancePartyGame() { _instance = this; this.IsMouseVisible = true; GraphicsDeviceManager = new GraphicsDeviceManager(this); //GraphicsDeviceManager.IsFullScreen = true; _gameStateManager = GameStateManager.Instance; _fpsTracker = new FPSTracker(); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. #if WINDOWS_PHONE TargetElapsedTime = TimeSpan.FromTicks(333333); #endif // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); }