/// <summary> /// Clicks the given "other" setting /// </summary> /// <param name="index">index of the other setting to click</param> public void ClickOther(int index) { Point absolute = RelativeToAbsolute(Info.otherPoints[index]); MouseOperations.LeftMouseClick(flashplayerHandle, absolute); }
/// <summary> /// Moves the mouse to the given percent point /// </summary> /// <param name="pointPercent">percent point to move mouse to</param> public void MoveMouse(Info.PercentPoint pointPercent) { Point absolute = RelativeToAbsolute(pointPercent.X, pointPercent.Y); MouseOperations.SetCursorPosition(flashplayerHandle, absolute); }
/// <summary> /// Clicks the mouse at the given percent point /// </summary> /// <param name="pointPercent">percent point to click at</param> public void ClickMouse(Info.PercentPoint pointPercent) { Point absolute = RelativeToAbsolute(pointPercent.X, pointPercent.Y); MouseOperations.LeftMouseClick(flashplayerHandle, absolute); }
/// <summary> /// Moves the mouse to the given x and y percent /// </summary> /// <param name="xPercent">x percent to move mouse to, 0-100</param> /// <param name="yPercent">y percent to move mouse to, 0-100</param> public void MoveMouse(float xPercent, float yPercent) { Point absolute = RelativeToAbsolute(xPercent, yPercent); MouseOperations.SetCursorPosition(flashplayerHandle, absolute); }
/// <summary> /// Clicks the mouse at the given x and y percent /// </summary> /// <param name="xPercent">x percent to click at, 0-100</param> /// <param name="yPercent">y percent to click at, 0-100</param> public void ClickMouse(float xPercent, float yPercent) { Point absolute = RelativeToAbsolute(xPercent, yPercent); MouseOperations.LeftMouseClick(flashplayerHandle, absolute); }