private void Start()
 {
     // Get references
     enemyMobile          = GetComponent <MobileUnit>();
     enemyEntityBehaviour = GetComponentInParent <DaggerfallEntityBehaviour>();
     if (enemyEntityBehaviour && enemyEntityBehaviour.EntityType == EntityTypes.EnemyMonster)
     {
         enemyEntity = (EnemyEntity)enemyEntityBehaviour.Entity;
         enemySenses = enemyEntityBehaviour.GetComponent <EnemySenses>();
     }
 }
예제 #2
0
 private void Awake()
 {
     MobileUnit = FindMobileUnit();
 }