private void Start() { // Get references enemyMobile = GetComponent <MobileUnit>(); enemyEntityBehaviour = GetComponentInParent <DaggerfallEntityBehaviour>(); if (enemyEntityBehaviour && enemyEntityBehaviour.EntityType == EntityTypes.EnemyMonster) { enemyEntity = (EnemyEntity)enemyEntityBehaviour.Entity; enemySenses = enemyEntityBehaviour.GetComponent <EnemySenses>(); } }
private void Awake() { MobileUnit = FindMobileUnit(); }