bool IsReady() { if (!dfUnity) dfUnity = DaggerfallUnity.Instance; if (itemHelper == null) itemHelper = new ItemHelper(); if (!dfUnity.IsReady || string.IsNullOrEmpty(dfUnity.Arena2Path)) return false; if (factionFile == null) factionFile = new FactionFile(Path.Combine(dfUnity.Arena2Path, FactionFile.Filename), FileUsage.UseMemory, true); if (saveGames == null || saveTrees == null || saveNames == null) { saveGames = new SaveGames(); saveNames = new GUIContent[6]; saveTrees = new SaveTree[6]; saveVars = new SaveVars[6]; saveTextures = new Texture2D[6]; if (saveGames.OpenSavesPath(Path.GetDirectoryName(DaggerfallUnity.Instance.Arena2Path))) { for (int i = 0; i < 6; i++) { if (saveGames.HasSave(i)) { saveGames.OpenSave(i); saveTrees[i] = saveGames.SaveTree; saveVars[i] = saveGames.SaveVars; saveNames[i] = new GUIContent(saveGames.SaveName); saveTextures[i] = TextureReader.CreateFromAPIImage(saveGames.SaveImage); saveTextures[i].filterMode = FilterMode.Point; } else { saveTrees[i] = null; saveVars[i] = null; saveTextures[i] = null; saveNames[i] = new GUIContent("Empty"); } } } } return true; }
bool IsReady() { if (!dfUnity) dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady || string.IsNullOrEmpty(dfUnity.Arena2Path)) return false; if (saveGames == null || saveTrees == null || saveNames == null) { saveGames = new SaveGames(); saveNames = new GUIContent[6]; saveTrees = new SaveTree[6]; saveTextures = new Texture2D[6]; if (saveGames.OpenSavesPath(Path.GetDirectoryName(DaggerfallUnity.Instance.Arena2Path))) { for (int i = 0; i < 6; i++) { if (saveGames.HasSave(i)) { saveGames.OpenSave(i); saveTrees[i] = saveGames.SaveTree; saveNames[i] = new GUIContent(saveGames.SaveName); saveTextures[i] = TextureReader.CreateFromAPIImage(saveGames.SaveImage); saveTextures[i].filterMode = FilterMode.Point; } else { saveTrees[i] = null; saveTextures[i] = null; saveNames[i] = new GUIContent("Empty"); } } } } return true; }