コード例 #1
0
        bool IsReady()
        {
            if (!dfUnity)
                dfUnity = DaggerfallUnity.Instance;

            if (itemHelper == null)
                itemHelper = new ItemHelper();

            if (!dfUnity.IsReady || string.IsNullOrEmpty(dfUnity.Arena2Path))
                return false;

            if (factionFile == null)
                factionFile = new FactionFile(Path.Combine(dfUnity.Arena2Path, FactionFile.Filename), FileUsage.UseMemory, true);

            if (saveGames == null || saveTrees == null || saveNames == null)
            {
                saveGames = new SaveGames();
                saveNames = new GUIContent[6];
                saveTrees = new SaveTree[6];
                saveVars = new SaveVars[6];
                saveTextures = new Texture2D[6];
                if (saveGames.OpenSavesPath(Path.GetDirectoryName(DaggerfallUnity.Instance.Arena2Path)))
                {
                    for (int i = 0; i < 6; i++)
                    {
                        if (saveGames.HasSave(i))
                        {
                            saveGames.OpenSave(i);
                            saveTrees[i] = saveGames.SaveTree;
                            saveVars[i] = saveGames.SaveVars;
                            saveNames[i] = new GUIContent(saveGames.SaveName);
                            saveTextures[i] = TextureReader.CreateFromAPIImage(saveGames.SaveImage);
                            saveTextures[i].filterMode = FilterMode.Point;
                        }
                        else
                        {
                            saveTrees[i] = null;
                            saveVars[i] = null;
                            saveTextures[i] = null;
                            saveNames[i] = new GUIContent("Empty");
                        }
                    }
                }
            }

            return true;
        }
コード例 #2
0
        bool IsReady()
        {
            if (!dfUnity)
                dfUnity = DaggerfallUnity.Instance;

            if (!dfUnity.IsReady || string.IsNullOrEmpty(dfUnity.Arena2Path))
                return false;

            if (saveGames == null || saveTrees == null || saveNames == null)
            {
                saveGames = new SaveGames();
                saveNames = new GUIContent[6];
                saveTrees = new SaveTree[6];
                saveTextures = new Texture2D[6];
                if (saveGames.OpenSavesPath(Path.GetDirectoryName(DaggerfallUnity.Instance.Arena2Path)))
                {
                    for (int i = 0; i < 6; i++)
                    {
                        if (saveGames.HasSave(i))
                        {
                            saveGames.OpenSave(i);
                            saveTrees[i] = saveGames.SaveTree;
                            saveNames[i] = new GUIContent(saveGames.SaveName);
                            saveTextures[i] = TextureReader.CreateFromAPIImage(saveGames.SaveImage);
                            saveTextures[i].filterMode = FilterMode.Point;
                        }
                        else
                        {
                            saveTrees[i] = null;
                            saveTextures[i] = null;
                            saveNames[i] = new GUIContent("Empty");
                        }
                    }
                }
            }

            return true;
        }