예제 #1
0
 public override void OnManagedリソースの作成()                                                                                         // OPTIONと画像以外共通
 {
     if (base.b活性化してる)
     {
         this.tx背景       = CDTXMania.tテクスチャの生成(CSkin.Path(@"Graphics\4_background.jpg"), false);
         this.tx上部パネル    = CDTXMania.tテクスチャの生成(CSkin.Path(@"Graphics\4_header panel.png"));
         this.tx下部パネル    = CDTXMania.tテクスチャの生成(CSkin.Path(@"Graphics\4_footer panel.png"));
         this.txMenuカーソル = CDTXMania.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig menu cursor.png"));
         prvFont         = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), 20);
         string[] strMenuItem = { "System", "Drums", "Exit" };
         txMenuItemLeft = new CTexture[strMenuItem.Length, 2];
         for (int i = 0; i < strMenuItem.Length; i++)
         {
             Bitmap bmpStr;
             bmpStr = prvFont.DrawPrivateFont(strMenuItem[i], Color.White, Color.Black);
             txMenuItemLeft[i, 0] = CDTXMania.tテクスチャの生成(bmpStr, false);
             bmpStr.Dispose();
             bmpStr = prvFont.DrawPrivateFont(strMenuItem[i], Color.White, Color.Black, Color.Yellow, Color.OrangeRed);
             txMenuItemLeft[i, 1] = CDTXMania.tテクスチャの生成(bmpStr, false);
             bmpStr.Dispose();
         }
         if (this.bメニューにフォーカス中)
         {
             this.t説明文パネルに現在選択されているメニューの説明を描画する();
         }
         else
         {
             this.t説明文パネルに現在選択されている項目の説明を描画する();
         }
         base.OnManagedリソースの作成();
     }
 }
 private void ConditionallyInitializePrvFont()
 {
     if (prvFont == null)
     {
         prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\ipag.ttf"), 18);
     }
 }
예제 #3
0
        public override void OnManagedCreateResources()
        {
            if (base.bNotActivated)
            {
                return;
            }
            //string strファイルの相対パス = Path.Combine("Graphics\\fonts", CDTXMania.app.Resources.Explanation("strCfgSelectMusicInformationFontFileName"));
            //prvf入力文字列 = new CPrivateFastFont(CSkin.Path(strファイルの相対パス), 20);
            //prvf説明 = new CPrivateFastFont(CSkin.Path(strファイルの相対パス), 16);

            prvf入力文字列 = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 20, FontStyle.Regular);
            prvf説明    = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 14, FontStyle.Regular);
            t基本位置に応じて文字の描画範囲を設定する();
            t背景テクスチャを生成();
            using (Bitmap bitmap = new Bitmap(rectパネル基本位置.Width, 350))
            {
                using (Graphics graphics = Graphics.FromImage(bitmap))
                {
                    graphics.FillRectangle(new SolidBrush(Color.FromArgb(160, Color.Black)), 0, 0, bitmap.Width, bitmap.Height);
                    StringBuilder stringBuilder = new StringBuilder(256);
                    stringBuilder.AppendLine("*Song Search*");
                    stringBuilder.AppendLine("Type in Text and press Enter to search by Title, Artist");
                    stringBuilder.AppendLine("and Comment");
                    stringBuilder.AppendLine("");
                    stringBuilder.AppendLine("Examples:");
                    stringBuilder.AppendLine("/t title - Search by Title only");
                    stringBuilder.AppendLine("/a artist - Search by Artist only");
                    stringBuilder.AppendLine("/c Comment - Search by Comment only");
                    stringBuilder.AppendLine("/s search text - Case-sensitive Search");
                    stringBuilder.AppendLine("/t /a /s Text - Case-sensitive Search of Title and Artist");
                    stringBuilder.AppendLine("/all - Returns all songs in a single list");
                    stringBuilder.AppendLine("Type /q followed by Enter to exit search mode");

                    using (Bitmap bitmap2 = prvf説明.DrawPrivateFont(stringBuilder.ToString(), CPrivateFont.DrawMode.Edge, Color.PeachPuff, Color.Black, Color.DarkRed, Color.DarkRed, true))
                    {
                        graphics.DrawImage(bitmap2, 20, 20, bitmap2.Width, bitmap2.Height);
                    }
                }
                tx説明 = CDTXMania.tGenerateTexture(bitmap, b黒を透過する: false);
            }
            using (Bitmap bitmap3 = new Bitmap(6, rectパネル基本位置.Height - 4))
            {
                using (Graphics graphics2 = Graphics.FromImage(bitmap3))
                {
                    graphics2.FillRectangle(Brushes.White, 0, 0, bitmap3.Width, bitmap3.Height);
                }
                txカーソル = CDTXMania.tGenerateTexture(bitmap3, b黒を透過する: false);
                txカーソル.nTransparency = 192;
            }
            t文字テクスチャを生成();
            base.OnManagedCreateResources();
        }
예제 #4
0
        public void Initialize(List <CItemBase> menulist, bool showAllItems, string title, int defaultPos)
        {
            prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\ipag.ttf"), 18);

            stqMenuTitle              = new stQuickMenuItem();
            stqMenuTitle.cItem        = new CItemBase();
            stqMenuTitle.cItem.str項目名 = title;
            stqMenuTitle.txName       = CDTXMania.tテクスチャの生成(prvFont.DrawPrivateFont(title, Color.White, Color.Black), false);
            stqMenuTitle.rectName     = prvFont.RectStrings;
            lciMenuItems              = new stQuickMenuItem[menulist.Count];
            for (int i = 0; i < menulist.Count; i++)
            {
                stQuickMenuItem stqm = new stQuickMenuItem();
                stqm.cItem      = menulist[i];
                stqm.txName     = CDTXMania.tテクスチャの生成(prvFont.DrawPrivateFont(menulist[i].str項目名, Color.White, Color.Black), false);
                stqm.rectName   = prvFont.RectStrings;
                lciMenuItems[i] = stqm;
            }

            bShowAllItems = showAllItems;
            n現在の選択行       = defaultPos;
        }
예제 #5
0
        public override void OnManagedCreateResources()
        {
            if (!base.bNotActivated)
            {
                this.ftSongDifficultyFont = new System.Drawing.Font("Impact", 15f, FontStyle.Regular);
                this.iDrumSpeed           = Image.FromFile(CSkin.Path(@"Graphics\7_panel_icons.jpg"));
                this.txジャケットパネル           = CDTXMania.tGenerateTexture(CSkin.Path(@"Graphics\7_JacketPanel.png"));

                this.txリザルト画像がないときの画像 = CDTXMania.tGenerateTexture(CSkin.Path(@"Graphics\5_preimage default.png"));
                if (CDTXMania.ConfigIni.bストイックモード)
                {
                    this.txリザルト画像 = this.txリザルト画像がないときの画像;
                }
                else if (((!this.tリザルト画像の指定があれば構築する()) && (!this.tプレビュー画像の指定があれば構築する())))
                {
                    this.txリザルト画像 = this.txリザルト画像がないときの画像;
                }

                #region [ Generation of song title, artist name and disclaimer textures ]
                if (string.IsNullOrEmpty(CDTXMania.DTX.TITLE) || (!CDTXMania.bCompactMode && CDTXMania.ConfigIni.b曲名表示をdefのものにする))
                {
                    this.strSongName = CDTXMania.stageSongSelection.r現在選択中の曲.strタイトル;
                }
                else
                {
                    this.strSongName = CDTXMania.DTX.TITLE;
                }

                CPrivateFastFont pfTitle     = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 20, FontStyle.Regular);
                Bitmap           bmpSongName = pfTitle.DrawPrivateFont(this.strSongName, CPrivateFont.DrawMode.Edge, Color.Black, Color.Black, this.clGITADORAgradationTopColor, this.clGITADORAgradationBottomColor, true);
                this.txSongName = CDTXMania.tGenerateTexture(bmpSongName, false);
                bmpSongName.Dispose();
                pfTitle.Dispose();

                CPrivateFastFont pfArtist      = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 15, FontStyle.Regular);
                Bitmap           bmpArtistName = pfArtist.DrawPrivateFont(CDTXMania.DTX.ARTIST, CPrivateFont.DrawMode.Edge, Color.Black, Color.Black, this.clGITADORAgradationTopColor, this.clGITADORAgradationBottomColor, true);
                this.txArtistName = CDTXMania.tGenerateTexture(bmpArtistName, false);
                bmpArtistName.Dispose();
                pfArtist.Dispose();

                if (CDTXMania.ConfigIni.nPlaySpeed != 20)
                {
                    double           d = (double)(CDTXMania.ConfigIni.nPlaySpeed / 20.0);
                    String           strModifiedPlaySpeed = "Play Speed: x" + d.ToString("0.000");
                    CPrivateFastFont pfModifiedPlaySpeed  = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 18, FontStyle.Regular);
                    Bitmap           bmpModifiedPlaySpeed = pfModifiedPlaySpeed.DrawPrivateFont(strModifiedPlaySpeed, CPrivateFont.DrawMode.Edge, Color.White, Color.White, Color.Black, Color.Red, true);
                    this.txModifiedPlaySpeed = CDTXMania.tGenerateTexture(bmpModifiedPlaySpeed, false);
                    bmpModifiedPlaySpeed.Dispose();
                    pfModifiedPlaySpeed.Dispose();
                }

                if (CDTXMania.stageResult.bIsTrainingMode)
                {
                    String           strResultsNotSavedTraining = "Training feature used";
                    CPrivateFastFont pfResultsNotSavedTraining  = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 18, FontStyle.Regular);
                    Bitmap           bmpResultsNotSavedTraining = pfResultsNotSavedTraining.DrawPrivateFont(strResultsNotSavedTraining, CPrivateFont.DrawMode.Edge, Color.White, Color.White, Color.Black, Color.Red, true);
                    this.txTrainingMode = CDTXMania.tGenerateTexture(bmpResultsNotSavedTraining, false);
                    bmpResultsNotSavedTraining.Dispose();
                    pfResultsNotSavedTraining.Dispose();
                }

                String           strResultsNotSaved = "Score will not be saved";
                CPrivateFastFont pfResultsNotSaved  = new CPrivateFastFont(new FontFamily(CDTXMania.ConfigIni.str選曲リストフォント), 18, FontStyle.Regular);
                Bitmap           bmpResultsNotSaved = pfResultsNotSaved.DrawPrivateFont(strResultsNotSaved, CPrivateFont.DrawMode.Edge, Color.White, Color.White, Color.Black, Color.Red, true);
                this.txResultsNotSaved = CDTXMania.tGenerateTexture(bmpResultsNotSaved, false);
                bmpResultsNotSaved.Dispose();
                pfResultsNotSaved.Dispose();
                #endregion

                Bitmap   bitmap2  = new Bitmap(0x3a, 0x12);
                Graphics graphics = Graphics.FromImage(bitmap2);

                graphics.Dispose();
                this.txSongDifficulty = new CTexture(CDTXMania.app.Device, bitmap2, CDTXMania.TextureFormat, false);
                bitmap2.Dispose();
                Bitmap bitmap3 = new Bitmap(100, 100);
                graphics = Graphics.FromImage(bitmap3);
                float num;
                //If Skill Mode is CLASSIC, always display lvl as Classic Style
                if (CDTXMania.ConfigIni.nSkillMode == 0 || (CDTXMania.ConfigIni.bCLASSIC譜面判別を有効にする &&
                                                            (CDTXMania.DTX.bチップがある.LeftCymbal == false) &&
                                                            (CDTXMania.DTX.bチップがある.LP == false) &&
                                                            (CDTXMania.DTX.bチップがある.LBD == false) &&
                                                            (CDTXMania.DTX.bチップがある.FT == false) &&
                                                            (CDTXMania.DTX.bチップがある.Ride == false)))
                {
                    num = ((float)CDTXMania.stageSongSelection.rChosenScore.SongInformation.Level.Drums);
                }
                else
                {
                    if (CDTXMania.stageSongSelection.rChosenScore.SongInformation.Level.Drums > 100)
                    {
                        num = ((float)CDTXMania.stageSongSelection.rChosenScore.SongInformation.Level.Drums);
                    }
                    else
                    {
                        num = ((float)CDTXMania.stageSongSelection.rChosenScore.SongInformation.Level.Drums) / 10f;
                    }
                }
                //If Skill Mode is CLASSIC, always display lvl as Classic Style
                if (CDTXMania.ConfigIni.nSkillMode == 0 || (CDTXMania.ConfigIni.bCLASSIC譜面判別を有効にする &&
                                                            (CDTXMania.DTX.bチップがある.LeftCymbal == false) &&
                                                            (CDTXMania.DTX.bチップがある.LP == false) &&
                                                            (CDTXMania.DTX.bチップがある.LBD == false) &&
                                                            (CDTXMania.DTX.bチップがある.FT == false) &&
                                                            (CDTXMania.DTX.bチップがある.Ride == false) &&
                                                            (CDTXMania.DTX.b強制的にXG譜面にする == false)))
                {
                    graphics.DrawString(string.Format("{0:00}", num), this.ftSongDifficultyFont, new SolidBrush(Color.FromArgb(0xba, 0xba, 0xba)), (float)0f, (float)-4f);
                }
                else
                {
                    graphics.DrawString(string.Format("{0:0.00}", num), this.ftSongDifficultyFont, new SolidBrush(Color.FromArgb(0xba, 0xba, 0xba)), (float)0f, (float)-4f);
                }
                this.txSongLevel = new CTexture(CDTXMania.app.Device, bitmap3, CDTXMania.TextureFormat, false);
                graphics.Dispose();
                bitmap3.Dispose();
                Bitmap bitmap4 = new Bitmap(0x2a, 0x30);
                graphics = Graphics.FromImage(bitmap4);
                graphics.DrawImage(this.iDrumSpeed, new Rectangle(0, 0, 0x2a, 0x30), new Rectangle(0, CDTXMania.ConfigIni.nScrollSpeed.Drums * 0x30, 0x2a, 0x30), GraphicsUnit.Pixel);
                this.txDrumSpeed = new CTexture(CDTXMania.app.Device, bitmap4, CDTXMania.TextureFormat, false);
                graphics.Dispose();
                //graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.Default;
                bitmap4.Dispose();
                base.OnManagedCreateResources();
            }
        }