예제 #1
0
 public Vector3 GetEyePos()
 {
     return(transition.GetEyePos(Pos + eyeOffset));
 }
예제 #2
0
 public Vector3 GetEyePos()
 {
     return(transition.GetEyePos(Pos + new Vector3(0, (float)Math.Sin(panAngle) * 10, (float)Math.Cos(panAngle) * 10)));
 }
예제 #3
0
 public Vector3 GetEyePos()
 {
     return(transition.GetEyePos(new Vector3(game.Player.Pos.X, game.Player.Pos.Y - 10, 40)));
 }