public Vector3 GetEyePos() { return(transition.GetEyePos(Pos + eyeOffset)); }
public Vector3 GetEyePos() { return(transition.GetEyePos(Pos + new Vector3(0, (float)Math.Sin(panAngle) * 10, (float)Math.Cos(panAngle) * 10))); }
public Vector3 GetEyePos() { return(transition.GetEyePos(new Vector3(game.Player.Pos.X, game.Player.Pos.Y - 10, 40))); }