public void CloseDamageCollider() { if (enemyManager.isUsingWeapon) { rightHandDamageCollider.DisableDamageCollider(); } else if (enemyManager.isUsingRightHand) { bodypartCollider_2.DisableDamageCollider(); } else if (enemyManager.isUsingLeftHand) { bodypartCollider_1.DisableDamageCollider(); } //leftHandDamageCollider.DisableDamageCollider(); }
public void CloseDamageCollider() { rightHandDamageCollider.DisableDamageCollider(); leftHandDamageCollider.DisableDamageCollider(); }