public void CloseDamageCollider()
 {
     if (enemyManager.isUsingWeapon)
     {
         rightHandDamageCollider.DisableDamageCollider();
     }
     else if (enemyManager.isUsingRightHand)
     {
         bodypartCollider_2.DisableDamageCollider();
     }
     else if (enemyManager.isUsingLeftHand)
     {
         bodypartCollider_1.DisableDamageCollider();
     }
     //leftHandDamageCollider.DisableDamageCollider();
 }
 public void CloseDamageCollider()
 {
     rightHandDamageCollider.DisableDamageCollider();
     leftHandDamageCollider.DisableDamageCollider();
 }