/// <summary> /// Constructor for a game client /// </summary> /// <param name="srvr">The server that's communicating with this client</param> public GameClient(BaseServer srvr) : base(srvr) { m_clientVersion = eClientVersion.VersionNotChecked; m_player = null; m_activeCharIndex = -1; //No character loaded yet! m_GameObjectUpdateArray = new ReaderWriterDictionary <Tuple <ushort, ushort>, long>(); m_HouseUpdateArray = new ReaderWriterDictionary <Tuple <ushort, ushort>, long>(); }