/* * LoadContent will be called once per game and is the place to load * all of your content. */ protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); SoundPool.LoadContent(Content); EnemySpriteFactory.Instance.LoadAllTextures(Content); ItemSpriteFactory.Instance.LoadAllTextures(Content); PlayerSpriteFactory.Instance.LoadAllTextures(Content); FontFactory.Instance.LoadAllFonts(Content); WorldManager.Instance.LoadAllGameObjects(); PlayerCollisionHandler.LoadCollisionResponseTable(); EnemyCollisionHandler.LoadCollisionResponseTable(); }