Esempio n. 1
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 /*
  * LoadContent will be called once per game and is the place to load
  * all of your content.
  */
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     SoundPool.LoadContent(Content);
     EnemySpriteFactory.Instance.LoadAllTextures(Content);
     ItemSpriteFactory.Instance.LoadAllTextures(Content);
     PlayerSpriteFactory.Instance.LoadAllTextures(Content);
     FontFactory.Instance.LoadAllFonts(Content);
     WorldManager.Instance.LoadAllGameObjects();
     PlayerCollisionHandler.LoadCollisionResponseTable();
     EnemyCollisionHandler.LoadCollisionResponseTable();
 }