public void keyPress(Screen screen) { screen.input(Keyboard.GetState(), isKeyDown); if (Keyboard.GetState().IsKeyDown(Keys.Enter) || Keyboard.GetState().IsKeyDown(Keys.Up) || Keyboard.GetState().IsKeyDown(Keys.Down) || Keyboard.GetState().IsKeyDown(Keys.W) || Keyboard.GetState().IsKeyDown(Keys.S)) isKeyDown = true; else isKeyDown = false; }
public void setScreen(Screen screen) { this.screen = screen; if (screen != null) { screen.init(this); } }