internal static QuestsNotificationsHUDView Create()
        {
            QuestsNotificationsHUDView view = Instantiate(Resources.Load <GameObject>("QuestsNotificationsHUD")).GetComponent <QuestsNotificationsHUDView>();

#if UNITY_EDITOR
            view.gameObject.name = "_QuestsNotificationsHUDView";
#endif
            return(view);
        }
예제 #2
0
 internal virtual IQuestsNotificationsHUDView CreateView() => QuestsNotificationsHUDView.Create();