internal static QuestsNotificationsHUDView Create() { QuestsNotificationsHUDView view = Instantiate(Resources.Load <GameObject>("QuestsNotificationsHUD")).GetComponent <QuestsNotificationsHUDView>(); #if UNITY_EDITOR view.gameObject.name = "_QuestsNotificationsHUDView"; #endif return(view); }
internal virtual IQuestsNotificationsHUDView CreateView() => QuestsNotificationsHUDView.Create();