예제 #1
0
        /// <summary>
        /// Killed or moried or bleedout
        /// </summary>
        public bool isSurvivorKilled(int survivorIndex)
        {
            Dbg.assertIsValidSurvivorIndex(survivorIndex);

            return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.KilledSacrificed ||
                   getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.KilledBleedoutOrMoried);
        }
예제 #2
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        public bool isSurvivorStillPlaying(int survivorIndex)
        {
            Dbg.assertIsValidSurvivorIndex(survivorIndex);

            return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.SurvIconStillPlaying);
        }
예제 #3
0
        /// <summary>
        /// Was killed or escaped (not still playing and not DCed etc)
        /// </summary>
        public bool isSurvivorKilledOrEscaped(int survivorIndex)
        {
            Dbg.assertIsValidSurvivorIndex(survivorIndex);

            return(isSurvivorEscaped(survivorIndex) || isSurvivorKilled(survivorIndex));
        }
예제 #4
0
        public bool isSurvivorEscaped(int survivorIndex)
        {
            Dbg.assertIsValidSurvivorIndex(survivorIndex);

            return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.Escaped);
        }