/// <summary> /// Killed or moried or bleedout /// </summary> public bool isSurvivorKilled(int survivorIndex) { Dbg.assertIsValidSurvivorIndex(survivorIndex); return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.KilledSacrificed || getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.KilledBleedoutOrMoried); }
public bool isSurvivorStillPlaying(int survivorIndex) { Dbg.assertIsValidSurvivorIndex(survivorIndex); return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.SurvIconStillPlaying); }
/// <summary> /// Was killed or escaped (not still playing and not DCed etc) /// </summary> public bool isSurvivorKilledOrEscaped(int survivorIndex) { Dbg.assertIsValidSurvivorIndex(survivorIndex); return(isSurvivorEscaped(survivorIndex) || isSurvivorKilled(survivorIndex)); }
public bool isSurvivorEscaped(int survivorIndex) { Dbg.assertIsValidSurvivorIndex(survivorIndex); return(getSurvivorResultIcon(survivorIndex) == EndgameSurvivorIcon.Escaped); }