public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); snoScene = buffer.ReadInt(32); Field2 = new PRTransform(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(3); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadFloat32(); Field1 = new PRTransform(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new SceneSpecification(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); snoScene = buffer.ReadInt(32); Field4 = new PRTransform(); Field4.Parse(buffer); Field5 = buffer.ReadInt(32); snoSceneGroup = buffer.ReadInt(32); arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)]; for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32); }