Beispiel #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(3);
 }
Beispiel #2
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #3
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new SceneSpecification();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     snoScene = buffer.ReadInt(32);
     Field4 = new PRTransform();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     snoSceneGroup = buffer.ReadInt(32);
     arAppliedLabels = new int /* gbid */[buffer.ReadInt(9)];
     for (int i = 0; i < arAppliedLabels.Length; i++) arAppliedLabels[i] = buffer.ReadInt(32);
 }