private GenericMenu MenuForSoundTimeLine(JTimelineSound Soundline, JSoundTrack linetrack)
        {
            GenericMenu contextMenu = new GenericMenu();

            contextMenu.AddItem(new GUIContent("AddNewTrack"),
                                false, (obj) => AddNewSoundTrack(((JTimelineBase)((object[])obj)[0])),
                                new object[] { Soundline });

            float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Soundline.Sequence.Duration) / XScale;

            contextMenu.AddItem(
                new GUIContent("Add Original AudioClip"),
                false,
                (obj) => AddNewSoundState(((JTimelineSound)((object[])obj)[0]), ((JSoundTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3]), null),
                new object[] { Soundline, linetrack, newTime, "" }
                );
            //删除时

            contextMenu.AddItem(
                new GUIContent("Add New AudioClip"),
                false,
                (obj) => PickNewAudioClip(((JTimelineSound)((object[])obj)[0]), ((JSoundTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])),
                new object[] { Soundline, linetrack, newTime, "" }
                );
            //删除时间线
            contextMenu.AddItem(new GUIContent("DeleteSoundLine"),
                                false, (obj) => RemoveSoundTimeline(((JTimelineSound)((object[])obj)[0]), ((JSoundTrack)((object[])obj)[1])),
                                new object[] { Soundline, linetrack });
            return(contextMenu);
        }
 public ContextData(int controlId, Type type, Type pairedType, JTimelineBase line, JSoundTrack track, string category, string label, float firetime)
 {
     ControlID  = controlId;
     Type       = type;
     PairedType = pairedType;
     Line       = line;
     Track      = track;
     Category   = category;
     Label      = label;
     Firetime   = firetime;
 }
        private void AddNewSoundState(JTimelineSound line, JSoundTrack track, float time, string stateName, AudioClip clip)
        {
            controlID = GUIUtility.GetControlID(track.GetInstanceID(), FocusType.Passive);

            var clipData = ScriptableObject.CreateInstance <JSoundClipData>();

            clipData.TargetObject = line.AffectedObject.gameObject;
            clipData.StartTime    = time;
            if (clip == null)
            {
                if (line.OrientationClip != null)
                {
                    clipData.Clip = line.OrientationClip;
                }
            }
            else
            {
                clipData.Clip = clip;
            }

            if (clipData.Clip == null)
            {
                SequenceWindow.ShowNotification(new GUIContent("AudioClip is NULL"));
            }
            if (clipData.Clip != null)
            {
                clipData.SoundDuration    = clipData.Clip.length;
                clipData.PlaybackDuration = clipData.SoundDuration;
                clipData.Track            = track;
                track.AddClip(clipData);
            }
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                timelineClipRenderDataMap[track].Add(cachedData);
            }
            else
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                List <JClipRenderData> list = new List <JClipRenderData>();
                list.Add(cachedData);
                timelineClipRenderDataMap.Add(track, list);
            }
        }
        private void RemoveSoundTimeline(JTimelineSound line, JSoundTrack track)
        {
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                timelineClipRenderDataMap.Remove(track);
            }
            JTimelineContainer contain = line.TimelineContainer;

            line.RemoveTrack(track);
            if (line.SoundTracks.Count == 0)
            {
                DestroyImmediate(line.gameObject);
            }
            //删除的是最后一个 删除掉container
            if (contain.Timelines.Length == 0)
            {
                DestroyImmediate(contain.gameObject);
            }
        }
 private void AddRenderDataForSound(JTimelineBase timeline)
 {
     if (timeline is JTimelineSound)
     {
         JTimelineSound         Soundline = (JTimelineSound)timeline;
         List <JClipRenderData> list      = new List <JClipRenderData>();
         for (int k = 0; k < Soundline.SoundTracks.Count; k++)
         {
             JSoundTrack track = Soundline.SoundTracks[k];
             for (int l = 0; l < track.TrackClips.Count; l++)
             {
                 JSoundClipData SoundClipData = track.TrackClips[l];
                 var            cachedData    = ScriptableObject.CreateInstance <JClipRenderData>();
                 cachedData.ClipData = SoundClipData;
                 list.Add(cachedData);
             }
             if (!timelineClipRenderDataMap.ContainsKey(track))
             {
                 timelineClipRenderDataMap.Add(track, list);
             }
         }
     }
 }
예제 #6
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 public void RemoveTrack(JSoundTrack soundTrack)
 {
     SoundTracks.Remove(soundTrack);
 }
예제 #7
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 public void AddTrack(JSoundTrack soundTrack)
 {
     soundTrack.TimeLine = this;
     SoundTracks.Add(soundTrack);
 }
        private void SoundGUI(JTimelineSound Soundline, JSoundTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose  = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox    = false;

            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;

            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata    = renderDataList[j];
                JSoundClipData  SoundClipData = (JSoundClipData)renderdata.ClipData;
                JSoundTrack     track         = SoundClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(SoundClipData.StartTime);
                var endX        = ConvertTimeToXPos(SoundClipData.StartTime + SoundClipData.PlaybackDuration);
                var transitionX = ConvertTimeToXPos(SoundClipData.StartTime + SoundClipData.TransitionDuration);
                var handleWidth = 2.0f;

                Rect renderRect     = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height);
                Rect transitionRect = new Rect(startX, DisplayArea.y, transitionX - startX, DisplayArea.height);
                Rect leftHandle     = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect rightHandle    = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect labelRect      = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect transitionRecttemp = transitionRect;
                transitionRecttemp.y  = 0;
                transitionRecttemp.x -= DisplayArea.x;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;

                //GUI.color = new Color(243 / 255.0f, 154 / 255.0f, 0 / 255.0f, 1f);
                GUI.color = ColorTools.GetGrandientColor((float)renderdata.index / (float)CountClip);

                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                Texture2D texture = AssetPreview.GetAssetPreview(SoundClipData.Clip);
                if (texture != null)
                {
                    GUI.DrawTexture(renderRecttemp, texture, ScaleMode.StretchToFill);
                }
                else
                {
                    GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);
                }
                if (SoundClipData.CrossFade)
                {
                    GUI.Box(transitionRecttemp, "");
                }

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, DisplayArea.y);
                renderdata.transitionRect = transitionRect;
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = SoundClipData;

                if (SoundClipData.CrossFade)
                {
                    labelRect.x = labelRect.x + (transitionX - startX);
                }
                else
                {
                    labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.
                }
                GUI.color = Color.black;
                GUI.Label(labelRect, SoundClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveSoundClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }
            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Soundline.gameObject;
                EditorGUIUtility.PingObject(Soundline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForSoundTimeLine(Soundline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }

            // Handle the case where the object picker has a value selected.
            if (UnityEngine.Event.current.type == EventType.ExecuteCommand && UnityEngine.Event.current.commandName == "ObjectSelectorClosed")
            {
                if (EditorGUIUtility.GetObjectPickerControlID() == controlID)
                {
                    UnityEngine.Object pickedObject = EditorGUIUtility.GetObjectPickerObject();

                    if (pickedObject != null)
                    {
                        AudioClip clip = (AudioClip)pickedObject;
                        AddNewSoundState((JTimelineSound)savedData.Line, (JSoundTrack)savedData.Track, savedData.Firetime, clip.name, clip);
                    }
                    UnityEngine.Event.current.Use();
                }
            }
        }
        private void PickNewAudioClip(JTimelineSound line, JSoundTrack track, float time, string stateName)
        {
            ContextData data = new ContextData(controlID, typeof(JTimelineSound), typeof(AudioClip), line, track, "", "", time);

            showObjectPicker(data);
        }