public CutsceneEvent AddEvent(int iTiming, CutsceneEvent xEvent) { if (iTiming > this.iLastGivenTiming) { this.lxCutsceneEvents.Add(new WaitEvent(iTiming - this.iLastGivenTiming)); this.iLastGivenTiming = iTiming; } this.lxCutsceneEvents.Add(xEvent); return xEvent; }
public CutsceneEvent AddReleaseEvent(CutsceneEvent xEvent) { this.lxEventsAtRelease.Add(xEvent); return xEvent; }
public void AddEvent(CutsceneEvent xEvent, int iThenWait) { this.lxCutsceneEvents.Add(xEvent); this.lxCutsceneEvents.Add(new WaitEvent(iThenWait)); }
public CutsceneEvent AddEvent(CutsceneEvent xEvent) { this.lxCutsceneEvents.Add(xEvent); return xEvent; }