public SceneObjectManager(IEnumerable<ICutlassSceneObject> objects, CollisionManager collisionManager, MovementManager movementManager) : this(collisionManager, movementManager) { foreach(ICutlassSceneObject o in objects) { if (o != null) { AddObject(o); } } }
public SceneObjectManager(IEnumerable <ICutlassSceneObject> objects, CollisionManager collisionManager, MovementManager movementManager) : this(collisionManager, movementManager) { foreach (ICutlassSceneObject o in objects) { if (o != null) { AddObject(o); } } }
public SceneObjectManager(CollisionManager collisionManager, MovementManager movementManager) { _CollisionManager = collisionManager; _MovementManager = movementManager; }