public SceneObjectManager(IEnumerable<ICutlassSceneObject> objects, CollisionManager collisionManager, MovementManager movementManager)
     : this(collisionManager, movementManager)
 {
     foreach(ICutlassSceneObject o in objects)
     {
         if (o != null)
         {
             AddObject(o);
         }
     }
 }
 public SceneObjectManager(IEnumerable <ICutlassSceneObject> objects, CollisionManager collisionManager, MovementManager movementManager)
     : this(collisionManager, movementManager)
 {
     foreach (ICutlassSceneObject o in objects)
     {
         if (o != null)
         {
             AddObject(o);
         }
     }
 }
 public SceneObjectManager(CollisionManager collisionManager, MovementManager movementManager)
 {
     _CollisionManager = collisionManager;
     _MovementManager = movementManager;
 }
 public SceneObjectManager(CollisionManager collisionManager, MovementManager movementManager)
 {
     _CollisionManager = collisionManager;
     _MovementManager  = movementManager;
 }