private void create(GraphicsDevice device) { vertices = new VertexPositionNormalTexture[36]; Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; Vector3 bottomLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 bottomLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 bottomRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 bottomRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); vertices[1] = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft); vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); vertices[3] = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft); vertices[4] = new VertexPositionNormalTexture(bottomRightFront, normalFront, textureBottomRight); vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); vertices[8] = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight); vertices[9] = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight); vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); vertices[11] = new VertexPositionNormalTexture(bottomRightBack, normalBack, textureBottomLeft); vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); vertices[18] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft); vertices[19] = new VertexPositionNormalTexture(bottomLeftBack, normalBottom, textureBottomLeft); vertices[20] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight); vertices[21] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft); vertices[22] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight); vertices[23] = new VertexPositionNormalTexture(bottomRightFront, normalBottom, textureTopRight); vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); vertices[25] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft); vertices[26] = new VertexPositionNormalTexture(bottomLeftFront, normalLeft, textureBottomRight); vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); vertices[28] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft); vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); vertices[31] = new VertexPositionNormalTexture(bottomRightFront, normalRight, textureBottomLeft); vertices[32] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight); vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); vertices[35] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight); faceTextures[0] = new ColourTexture(device, Color.Red); faceTextures[1] = new ColourTexture(device, Color.Blue); faceTextures[2] = new ColourTexture(device, Color.Yellow); faceTextures[3] = new ColourTexture(device, Color.Pink); faceTextures[4] = new ColourTexture(device, Color.RoyalBlue); faceTextures[5] = new ColourTexture(device, Color.Orange); cubeEffect = new BasicEffect(device); }