Beispiel #1
0
        private void create(GraphicsDevice device)
        {
            vertices = new VertexPositionNormalTexture[36];
            Vector3 topLeftFront     = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size;
            Vector3 topLeftBack      = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size;
            Vector3 topRightFront    = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size;
            Vector3 topRightBack     = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size;
            Vector3 bottomLeftFront  = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size;
            Vector3 bottomLeftBack   = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size;
            Vector3 bottomRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size;
            Vector3 bottomRightBack  = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size;

            Vector2 textureTopLeft     = new Vector2(1.0f * Size.X, 0.0f * Size.Y);
            Vector2 textureTopRight    = new Vector2(0.0f * Size.X, 0.0f * Size.Y);
            Vector2 textureBottomLeft  = new Vector2(1.0f * Size.X, 1.0f * Size.Y);
            Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y);

            Vector3 normalFront  = new Vector3(0.0f, 0.0f, 1.0f) * Size;
            Vector3 normalBack   = new Vector3(0.0f, 0.0f, -1.0f) * Size;
            Vector3 normalTop    = new Vector3(0.0f, 1.0f, 0.0f) * Size;
            Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size;
            Vector3 normalLeft   = new Vector3(-1.0f, 0.0f, 0.0f) * Size;
            Vector3 normalRight  = new Vector3(1.0f, 0.0f, 0.0f) * Size;

            vertices[0]  = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft);
            vertices[1]  = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft);
            vertices[2]  = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight);
            vertices[3]  = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft);
            vertices[4]  = new VertexPositionNormalTexture(bottomRightFront, normalFront, textureBottomRight);
            vertices[5]  = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight);
            vertices[6]  = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight);
            vertices[7]  = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft);
            vertices[8]  = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight);
            vertices[9]  = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight);
            vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft);
            vertices[11] = new VertexPositionNormalTexture(bottomRightBack, normalBack, textureBottomLeft);
            vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft);
            vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight);
            vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft);
            vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft);
            vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight);
            vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight);
            vertices[18] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft);
            vertices[19] = new VertexPositionNormalTexture(bottomLeftBack, normalBottom, textureBottomLeft);
            vertices[20] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight);
            vertices[21] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft);
            vertices[22] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight);
            vertices[23] = new VertexPositionNormalTexture(bottomRightFront, normalBottom, textureTopRight);
            vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight);
            vertices[25] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft);
            vertices[26] = new VertexPositionNormalTexture(bottomLeftFront, normalLeft, textureBottomRight);
            vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft);
            vertices[28] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft);
            vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight);
            vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft);
            vertices[31] = new VertexPositionNormalTexture(bottomRightFront, normalRight, textureBottomLeft);
            vertices[32] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight);
            vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight);
            vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft);
            vertices[35] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight);

            faceTextures[0] = new ColourTexture(device, Color.Red);
            faceTextures[1] = new ColourTexture(device, Color.Blue);
            faceTextures[2] = new ColourTexture(device, Color.Yellow);
            faceTextures[3] = new ColourTexture(device, Color.Pink);
            faceTextures[4] = new ColourTexture(device, Color.RoyalBlue);
            faceTextures[5] = new ColourTexture(device, Color.Orange);

            cubeEffect = new BasicEffect(device);
        }
Beispiel #2
0
        private void create(GraphicsDevice device)
        {
            vertices = new VertexPositionNormalTexture[36];
            Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size;
            Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size;
            Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size;
            Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size;
            Vector3 bottomLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size;
            Vector3 bottomLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size;
            Vector3 bottomRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size;
            Vector3 bottomRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size;

            Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y);
            Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y);
            Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y);
            Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y);

            Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size;
            Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size;
            Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size;
            Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size;
            Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size;
            Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size;

            vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft);
            vertices[1] = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft);
            vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight);
            vertices[3] = new VertexPositionNormalTexture(bottomLeftFront, normalFront, textureBottomLeft);
            vertices[4] = new VertexPositionNormalTexture(bottomRightFront, normalFront, textureBottomRight);
            vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight);
            vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight);
            vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft);
            vertices[8] = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight);
            vertices[9] = new VertexPositionNormalTexture(bottomLeftBack, normalBack, textureBottomRight);
            vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft);
            vertices[11] = new VertexPositionNormalTexture(bottomRightBack, normalBack, textureBottomLeft);
            vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft);
            vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight);
            vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft);
            vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft);
            vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight);
            vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight);
            vertices[18] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft);
            vertices[19] = new VertexPositionNormalTexture(bottomLeftBack, normalBottom, textureBottomLeft);
            vertices[20] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight);
            vertices[21] = new VertexPositionNormalTexture(bottomLeftFront, normalBottom, textureTopLeft);
            vertices[22] = new VertexPositionNormalTexture(bottomRightBack, normalBottom, textureBottomRight);
            vertices[23] = new VertexPositionNormalTexture(bottomRightFront, normalBottom, textureTopRight);
            vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight);
            vertices[25] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft);
            vertices[26] = new VertexPositionNormalTexture(bottomLeftFront, normalLeft, textureBottomRight);
            vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft);
            vertices[28] = new VertexPositionNormalTexture(bottomLeftBack, normalLeft, textureBottomLeft);
            vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight);
            vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft);
            vertices[31] = new VertexPositionNormalTexture(bottomRightFront, normalRight, textureBottomLeft);
            vertices[32] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight);
            vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight);
            vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft);
            vertices[35] = new VertexPositionNormalTexture(bottomRightBack, normalRight, textureBottomRight);

            faceTextures[0] = new ColourTexture(device, Color.Red);
            faceTextures[1] = new ColourTexture(device, Color.Blue);
            faceTextures[2] = new ColourTexture(device, Color.Yellow);
            faceTextures[3] = new ColourTexture(device, Color.Pink);
            faceTextures[4] = new ColourTexture(device, Color.RoyalBlue);
            faceTextures[5] = new ColourTexture(device, Color.Orange);

            cubeEffect = new BasicEffect(device);
        }