/// <summary> /// Generates a uniformly distributed single precision floating point value between the exclusive range (0, 1). /// </summary> public float NextSingle() => Operations.DoornikSingle(NextInt32());
/// <summary> /// Generates a uniformly distributed single precision floating point value between the exclusive range (0, 1). /// </summary> public float NextSingle() { return(Operations.DoornikSingle(NextInt32())); }