public ConductorOrder_MotionManualNode_MoveTo(MotionManualNode n, float t, float s, TimeType tt) : base(n) { target = t; speed = s; time_type = tt; }
public ConductorOrder_MotionManualNode(MotionManualNode n) { node = n; }
public ConductorOrder_MotionManualNode_EaseTo(MotionManualNode n, float e, EaseOperation o, float d, TimeType tt) : base(n) { end = e; easer = new GameEaser(o, d, tt); }