void Start() { m_moving = GetComponent <MovingBehaviour>(); m_pathFindingBehaviour = GetComponent <MapPathFindingBehaviour>(); m_animCtrl = GetComponent <DirectionalAnimation>(); m_pathFindingBehaviour.TargetPos = transform.position; }
// Use this for initialization void Start() { m_moving = GetComponent<MovingBehaviour>(); m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>(); m_animCtrl = GetComponent<DirectionalAnimation>(); m_pathFindingBehaviour.TargetPos = transform.position; }
// Use this for initialization void Start() { m_moving = GetComponent<MovingBehaviour>(); m_phyChar = GetComponent<PhysicCharBehaviour>(); m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>(); m_animCtrl = GetComponent<CharAnimationController>(); }
void Start() { m_fAngOff = 360f * Random.value; m_moving = GetComponent <MovingBehaviour>(); m_phyChar = GetComponent <PhysicCharBehaviour>(); m_pathFindingBehaviour = GetComponent <MapPathFindingBehaviour>(); m_animCtrl = GetComponent <DirectionalAnimation>(); }
// Use this for initialization void Start() { m_fAngOff = 360f * Random.value; m_player = GameObject.FindGameObjectWithTag("Player"); m_moving = GetComponent<MovingBehaviour>(); m_phyChar = GetComponent<PhysicCharBehaviour>(); m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>(); m_animCtrl = GetComponent<CharAnimationController>(); }