void Start()
 {
     m_moving = GetComponent <MovingBehaviour>();
     m_pathFindingBehaviour           = GetComponent <MapPathFindingBehaviour>();
     m_animCtrl                       = GetComponent <DirectionalAnimation>();
     m_pathFindingBehaviour.TargetPos = transform.position;
 }
Ejemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     m_moving = GetComponent<MovingBehaviour>();
     m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>();
     m_animCtrl = GetComponent<DirectionalAnimation>();
     m_pathFindingBehaviour.TargetPos = transform.position;
 }
 // Use this for initialization
 void Start()
 {
     m_moving = GetComponent<MovingBehaviour>();
     m_phyChar = GetComponent<PhysicCharBehaviour>();
     m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>();
     m_animCtrl = GetComponent<CharAnimationController>();
 }
Ejemplo n.º 4
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 void Start()
 {
     m_fAngOff = 360f * Random.value;
     m_moving  = GetComponent <MovingBehaviour>();
     m_phyChar = GetComponent <PhysicCharBehaviour>();
     m_pathFindingBehaviour = GetComponent <MapPathFindingBehaviour>();
     m_animCtrl             = GetComponent <DirectionalAnimation>();
 }
Ejemplo n.º 5
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 // Use this for initialization
 void Start()
 {
     m_fAngOff = 360f * Random.value;
     m_player = GameObject.FindGameObjectWithTag("Player");
     m_moving = GetComponent<MovingBehaviour>();
     m_phyChar = GetComponent<PhysicCharBehaviour>();
     m_pathFindingBehaviour = GetComponent<MapPathFindingBehaviour>();
     m_animCtrl = GetComponent<CharAnimationController>();
 }