예제 #1
0
        public DrawSpritesDescription(Matrix transformation, BlendMode blendMode, IReadOnlyCollection <Vector3> positions, IReadOnlyCollection <Vector2> sizes, IReadOnlyCollection <Color4> colors, string texturePath = "")
        {
            GeometryDescriptor = new SpritesDescriptor();

            Update(transformation, blendMode, positions, sizes, colors, texturePath);
        }
예제 #2
0
 public DrawSpritesDescription()
 {
     GeometryDescriptor = new SpritesDescriptor();
 }