public DrawSpritesDescription(Matrix transformation, BlendMode blendMode, IReadOnlyCollection <Vector3> positions, IReadOnlyCollection <Vector2> sizes, IReadOnlyCollection <Color4> colors, string texturePath = "") { GeometryDescriptor = new SpritesDescriptor(); Update(transformation, blendMode, positions, sizes, colors, texturePath); }
public DrawSpritesDescription() { GeometryDescriptor = new SpritesDescriptor(); }