void Start () {
			status = GetComponent<CharaStatus> ();
			charaAnimation = GetComponent<CharaAnimation> ();
			inputManager = FindObjectOfType<InputManager>();
			gameRuleSettings = FindObjectOfType<GameRuleSettings>();
			targetCursor = FindObjectOfType<TargetCursor>();
			targetCursor.SetPosition (transform.position);

			//オーディオの初期化
			deathSeAudio = gameObject.AddComponent<AudioSource>();
			deathSeAudio.loop = false;
			deathSeAudio.clip = deathSeClip;
		}
예제 #2
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		public void FindCharaStatusComponent(){
			this.status = GetComponent<CharaStatus>();
		}
예제 #3
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			public void FindStatusComponent(){
				status = GetComponent<CharaStatus>();		
			}
예제 #4
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		public void FindCharaStatusComponent(Collider other) {
			this.status = other.GetComponent<CharaStatus>();
		}
예제 #5
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		public void FindCharaStatusComponent(){
			this.status = transform.root.GetComponent<CharaStatus>();
		}