void Start () { status = GetComponent<CharaStatus> (); charaAnimation = GetComponent<CharaAnimation> (); inputManager = FindObjectOfType<InputManager>(); gameRuleSettings = FindObjectOfType<GameRuleSettings>(); targetCursor = FindObjectOfType<TargetCursor>(); targetCursor.SetPosition (transform.position); //オーディオの初期化 deathSeAudio = gameObject.AddComponent<AudioSource>(); deathSeAudio.loop = false; deathSeAudio.clip = deathSeClip; }
public void FindCharaStatusComponent(){ this.status = GetComponent<CharaStatus>(); }
public void FindStatusComponent(){ status = GetComponent<CharaStatus>(); }
public void FindCharaStatusComponent(Collider other) { this.status = other.GetComponent<CharaStatus>(); }
public void FindCharaStatusComponent(){ this.status = transform.root.GetComponent<CharaStatus>(); }