예제 #1
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        public static CozySequence CreateWithTwoActions(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2)
        {
            var result = new CozySequence();

            result.InitWithTwoAction(act1, act2);
            return(result);
        }
예제 #2
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        public static CozyRepeat Create(CozyFiniteTimeAction action, uint times)
        {
            var act = new CozyRepeat();

            act.InitWithAction(action, times);
            return(act);
        }
예제 #3
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        public bool InitWithTwoAction(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2)
        {
            float d     = act1.Duration + act2.Duration;
            InitWithDuraction(d);

            Actions[0]  = act1;
            Actions[1]  = act2;

            return true;
        }
예제 #4
0
파일: CozyRepeat.cs 프로젝트: xxy1991/cozy
        public bool InitWithAction(CozyFiniteTimeAction action, uint times)
        {
            float d = action.Duration * times;
            InitWithDuraction(d);

            Times = times;
            InnerAction = action;

            return true;
        }
예제 #5
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        public bool InitWithAction(CozyFiniteTimeAction action, uint times)
        {
            float d = action.Duration * times;

            InitWithDuraction(d);

            Times       = times;
            InnerAction = action;

            return(true);
        }
예제 #6
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        public bool InitWithTwoAction(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2)
        {
            float d = act1.Duration + act2.Duration;

            InitWithDuraction(d);

            Actions[0] = act1;
            Actions[1] = act2;

            return(true);
        }
예제 #7
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 public static CozySequence CreateWithTwoActions(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2)
 {
     var result = new CozySequence();
     result.InitWithTwoAction(act1, act2);
     return result;
 }
예제 #8
0
파일: CozyRepeat.cs 프로젝트: xxy1991/cozy
 public static CozyRepeat Create(CozyFiniteTimeAction action, uint times)
 {
     var act = new CozyRepeat();
     act.InitWithAction(action, times);
     return act;
 }