public static CozySequence CreateWithTwoActions(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2) { var result = new CozySequence(); result.InitWithTwoAction(act1, act2); return(result); }
public static CozyRepeat Create(CozyFiniteTimeAction action, uint times) { var act = new CozyRepeat(); act.InitWithAction(action, times); return(act); }
public bool InitWithTwoAction(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2) { float d = act1.Duration + act2.Duration; InitWithDuraction(d); Actions[0] = act1; Actions[1] = act2; return true; }
public bool InitWithAction(CozyFiniteTimeAction action, uint times) { float d = action.Duration * times; InitWithDuraction(d); Times = times; InnerAction = action; return true; }
public bool InitWithAction(CozyFiniteTimeAction action, uint times) { float d = action.Duration * times; InitWithDuraction(d); Times = times; InnerAction = action; return(true); }
public bool InitWithTwoAction(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2) { float d = act1.Duration + act2.Duration; InitWithDuraction(d); Actions[0] = act1; Actions[1] = act2; return(true); }
public static CozySequence CreateWithTwoActions(CozyFiniteTimeAction act1, CozyFiniteTimeAction act2) { var result = new CozySequence(); result.InitWithTwoAction(act1, act2); return result; }
public static CozyRepeat Create(CozyFiniteTimeAction action, uint times) { var act = new CozyRepeat(); act.InitWithAction(action, times); return act; }