public static Offset <CozmoAnim.HeadAngle> CreateHeadAngle(FlatBufferBuilder builder, uint triggerTime_ms = 0, uint durationTime_ms = 0, sbyte angle_deg = 0, byte angleVariability_deg = 0) { builder.StartTable(4); HeadAngle.AddDurationTimeMs(builder, durationTime_ms); HeadAngle.AddTriggerTimeMs(builder, triggerTime_ms); HeadAngle.AddAngleVariabilityDeg(builder, angleVariability_deg); HeadAngle.AddAngleDeg(builder, angle_deg); return(HeadAngle.EndHeadAngle(builder)); }
public static HeadAngle GetRootAsHeadAngle(ByteBuffer _bb, HeadAngle obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }