public Level1(Game game, SpriteBatch sB, World mW) : base(game, sB, mW) { obs1 = new RectangleObstacleObject(game, sB, mW); TopWall = new WallObject(game, sB, mW, 1); RightWall = new WallObject(game, sB, mW, 2); BottomWall = new WallObject(game, sB, mW, 3); LeftWall = new WallObject(game, sB, mW, 4); }
public Level1(Game game, SpriteBatch sB,World mW) : base(game,sB,mW) { obs1 = new RectangleObstacleObject(game, sB, mW); TopWall = new WallObject(game, sB, mW, 1); RightWall = new WallObject(game, sB, mW, 2); BottomWall = new WallObject(game, sB, mW, 3); LeftWall = new WallObject(game, sB, mW, 4); }