private void OnInspectorUpdate() { // some methods can only be called from main thread: // We check the status to call the methods at the right step in the process: Repaint(); // import Model if (status["databaseRefreshed"].WaitOne(0) && !status["importModelDialogShown"].WaitOne(0)) { status["importModelDialogShown"].Set(); if (EditorUtility.DisplayDialog( "Urdf Assets imported.", "Do you want to generate a " + urdfImporter.robotName + " GameObject now?", "Yes", "No")) { RobotCreator.Create(Path.Combine(urdfImporter.LocalDirectory, "robot_description.urdf")); } } // refresh Asset Database if (status["resourceFilesReceived"].WaitOne(0) && !status["databaseRefreshed"].WaitOne(0)) { status["databaseRefreshStarted"].Set(); AssetDatabase.Refresh(); status["databaseRefreshed"].Set(); } }
private static void CreateUrdfObject() { string urdfFile = EditorUtility.OpenFilePanel( "Import local URDF", Path.Combine(Path.GetDirectoryName(Application.dataPath), "Assets"), "urdf"); if (urdfFile != "") { RobotCreator.Create(urdfFile); } }
private static void CreateUrdfObject() { string urdfFile = EditorUtility.OpenFilePanel("Generate Urdf Model", Path.Combine( Path.GetDirectoryName(Application.dataPath), Path.Combine("Assets", "Urdf") ), "urdf;*.urdf"); if (urdfFile != "") { RobotCreator.Create(urdfFile); } }