protected void LateUpdate() { if (!danTargetsValid) { return; } danAgent.SetDanTarget(danEntryTarget.position, danEndTarget.position); }
protected void LateUpdate() { if (!danTargetsValid || danEntryChild == null || danEndChild == null) { return; } danAgent.SetDanTarget(danEntryChild.position, danEndChild.position, collisionAgent, isKokan, isOral, isAna); }