예제 #1
0
        public GameState(Game game, GameStateManager manager)
            : base(game)
        {
            StateManager = manager;

            childComponents = new List<GameComponent>();
            tag = this;
        }
예제 #2
0
        public void PushState(GameState newState)
        {
            drawOrder += drawOrderInc;
            newState.DrawOrder = drawOrder;

            AddState(newState);

            if (OnStateChange != null)
                OnStateChange(this, null);
        }
예제 #3
0
        public void ChangeState(GameState newState)
        {
            while (gameStates.Count > 0)
                RemoveState();

            newState.DrawOrder = startDrawOrder;
            drawOrder = startDrawOrder;

            AddState(newState);

            if (OnStateChange != null)
                OnStateChange(this, null);
        }
예제 #4
0
        private void AddState(GameState newState)
        {
            gameStates.Push(newState);

            Game.Components.Add(newState);

            OnStateChange += newState.StateChange;
        }