public void statemachineInit() { this.stateMachine = new Core.StateMachine(); this.stateMachine.addState(new GameState_ToPlay(this.gameManager)); this.stateMachine.addState(new GameState_Playing(this.gameManager)); this.stateMachine.addState(new GameState_SwitchScenes(this.gameManager)); this.stateMachine.addState(new GameState_DEAD(this.gameManager)); this.stateMachine.addState(new GameState_Setting(this.gameManager)); this.stateMachine.addState(new GameState_Story(this.gameManager)); this.stateMachine.switchState("toplay"); }