public GameFightMonsterWithAlignmentInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, short creatureGenericId, byte creatureGrade, short creatureLevel, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, creatureGenericId, creatureGrade, creatureLevel ) { AlignmentInfos = alignmentInfos; }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); Level = reader.ReadVarShort(); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); Breed = reader.ReadByte(); Sex = reader.ReadBoolean(); }
public GameRolePlayCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos ) : base( contextualId, look, disposition, name, humanoidInfo, accountId ) { AlignmentInfos = alignmentInfos; }
public GameFightCharacterInformations( double contextualId, EntityLook look, EntityDispositionInformations disposition, byte teamId, byte wave, bool alive, GameFightMinimalStats stats, List <short> previousPositions, string name, PlayerStatus status, short leagueId, int ladderPosition, bool hiddenInPrefight, short level, ActorAlignmentInformations alignmentInfos, byte breed, bool sex ) : base( contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status, leagueId, ladderPosition, hiddenInPrefight ) { Level = level; AlignmentInfos = alignmentInfos; Breed = breed; Sex = sex; }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); AlignmentInfos = new ActorAlignmentInformations(); AlignmentInfos.Deserialize(reader); }