/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here PlayerInputHandler = new InputHandler(); PlayerInputHandler.ButtonPressed += this.HandleButtonPress; PlayerInputHandler.MouseMovement += this.HandleMouseMovement; PlayerInputHandler.ButtonHeld += this.HandleButtonHeld; Keybindings = new InputLogic(); MainEntityManager = new EntityManager(levelSetup.ReadPathData()); base.Initialize(); Console.WriteLine("Program initialized"); }